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Text File  |  1998-04-20  |  2KB  |  53 lines

  1. FITini
  2.  
  3. //---------------------------------------------------------------------------
  4. //
  5. //                Marine:        Hicks
  6. //
  7. //                BASE ID:        12
  8. //
  9. //---------------------------------------------------------------------------
  10.  
  11. // This is a sample ElementalBase Data File.
  12. [ObjectClass]
  13. l ObjectTypeNum = 14
  14.  
  15. [Header]
  16. st FileType                            = "ElementalType"
  17.  
  18. [General]
  19. ul ID                                = 1                    // ID number for this mech base type
  20. uc Type                                = 1                    // 0 = Inner Sphere, 1 = Clan
  21. st Name                                = "Hicks"            // mech type description
  22. uc MaxHealth                        = 1                    // Marine's health at full strength
  23. b CanJump                            = FALSE                // Marine's may NOT jump
  24.  
  25. [ObjectType]
  26. st Name                             = "Hicks"        // Text string giving a descriptive name  (only 8 chars long!!)
  27. l Type                                 = 14                // ID number for this elemental type
  28. l Appearance                        = 0x08000261
  29. l Duration                            = -1                // Lasts forever = -1
  30. l MaxDamage                            = 200                // Number of damage points before BOOM!
  31. l ExplosionObject                    = 63                // Object Class Number of explosion for Mech
  32. l DestroyedObject                    = 101                // Object Class Number of Destroyed shape for Mech
  33. f ExtentRadius                        = 2                    // Extent Radius in Meters
  34. l IconNumber                        = 10
  35.  
  36. [Control]
  37. ul Type                                = 2                    //player = 1, ai = 2, net = 3
  38. ul DataType                            = 3                    //elemental control data = 1
  39.  
  40. [Dynamics]
  41. ul Type                                = 3                    //Elemental dynamics = 1
  42.  
  43. [ElementalDynamics]
  44. l maxElementalYawRate                = 360
  45. f maxAccel                            = 6.0
  46. f maxVelocity                        = 3.0
  47.  
  48. [AudioVisual]
  49. st Anim =                            "animString"
  50. uc[3] MoveAnimSpeed =                0,2,1
  51.  
  52. FITEnd
  53.